Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

September 16, 2012

Resident Evil: Retribution (2012)

Resident Evil: Retribution (2012)

RE: Retribution starts off with an explosive action scene that occurs just after the post-credit sequence from the last film... only it's played backwards, in super slow motion, and in 3-D while the credits appear on screen. Not only does this intro look downright incredible, but it's also pretty damn sweet and left me with a big stupid grin on my face. Unfortunately, from there it goes into some pop-up "split screen" type narrative introduction from Alice recapping the events from the entire series. After learning about the previous four films wasting the audience's time for about a minute or two, we get to see that reversed scene now in its original fast paced form. It goes by pretty quick on the second time around, but it's cool to see it all play out after you've seen it so slowly deconstructed. 

The look of Retribution is a wondrous vision to behold, much like its predecessor Afterlife. And herein lies the film's main strength. It is beautiful! So much of this movie, from the very first frames to the final shot are composed extremely well, shot magnificently and are very visually interesting - captivating, even. The mix of the elegant set designs of the Umbrella Corporation building and the holographic "Levels" throughout the story (and not to mention all the weird shit that goes on) give the whole film a really psychedelic vibe which I totally dig. Half way through, the thought of dropping a few tabs before I came to see this seemed both a dangerous and delightful idea. The majority of this film was obviously storyboarded with utmost importance and followed through with a passion.

Unfortunately (hey there's that word again), the film goes into quite a few lengthy shootout scenes where nearly nobody of importance is ever hit. Only faceless drones get shot to shit, over and over, while cutting repeatedly back and forth to our main characters popping off a few... and it gets boring. Those are the only boring moments of the film thankfully. And at least during one of these dreadfully overlong and choppily edited scenes, Barry Burton (Kevin Durand) gets a major scene that was just good enough to make his very underused character memorable. I wish I could say the same about Leon S. Kennedy (Johann Urb), who's only shining moment in this whole film is putting his hand on Ada's thigh on the helicopter ride home and getting rejected. What the fuck is that? 

That Ada Wong (Bingbing li) is one sexy ass bitch too I'll tell you that much. Her character, from the personality to the dialogue to the clothing and the poses, are so dead on; and Bingbing is so remarkably beautiful that there's no doubt this character will be welcomed by fans of the game. Ada is one of the big three characters here in the film, the other two being Alice (Milla Jovovich) of course, and Jill Valentine (Sienna Guillory). Jill Valentine, with her dyed blonde hair, skin-tight blue outfit and spider-like mind control device just above her luscious boobs (her outfit from the RE:5 Game) has always been one of my favorite designs (so hot!) and Sienna just works it and provides maximum fan service. Her robotic like dialogue and near T-X like stature adds that much more un-guilty pleasure to it all.

Alice is naturally the star of the show, and if you're in lust with Milla like I am, then you sure are in for a treat with this sequel. I love the long and lingering close-ups she's constantly getting, and when the camera smothers (or dry-humps) her. Nearly every shot of her is very voyeuristic and had my eyes glued to the screen... not to mention other things glued elsewhere. And of course, who doesn't like to see her kicking some serious ass!? After experiencing the outbreak in Japan and fleeing into an Umbrella hallway, she has a long "Oldboy-esque" battle against a shitload of zombies (including Patient Zero aka J-Pop Girl (Mika Nakashima) and another zombie hottie) much of it in slow motion with 3-D splattering brain effects to the maximum. It's all very palm-sweat inducing, somewhat laughable, really fun and just totally nuts. 

Alice and Ada also get a two on two against a pair of Axemen (Executioners) while on a walkthrough in New York City. There's a ton of chaos here with buses getting chopped to pieces, cars flying, gratuitous near deaths while dodging vicious blows and tons of head-shots that do absolutely nothing to these fuckers! While the shortest of the four main battles in the film, it's always exciting to see these huge monsters swinging those axes and getting thrashed by two hot chicks. I do however prefer the Axeman battle from Afterlife to this one (There's just something about seeing Ali Larter and Milla gettin' all wet and in slow-mo!). A massive Licker shows up a short while after this proceeds to relentlessly terrorize every single protagonist here, doing a fuckload of damage and bloodying things up. These things freak even me out, and if you ever play the games and encounter them, they'll freak you out too.

Retribution feels more like a video game than any of the previous films, and I really like that. A lot of the dialogue is pretty bad and video game-like (mostly Jill Valentine for instance, as well as a lot of puns) but it adds to the charm of it all. And of course the ending just has to feature a long and sultry battle between Alice and Jill, both of them looking seriously hot in their skin tight outfits. That's just the way it is with a movie like this, and always justifies my laying down the cash to see this on the big screen in 3-D (kinda like Underworld). One sour point for me was Albert Wesker (Shawn Roberts, hamming it up to the eleventh degree) in this one. Though, I wasn't totally convinced by his 'from game to screen' character in Afterlife, his 360 here (albeit done with personal gain heavily looming - think when Megatron joins forces with Optimus Prime for five minutes) is a bit unnearving and it's just plain weird to see himself, Alice, Jill, Leon and Ada all standing together. Very weird.

So should you go and see Resident Evil: Retribution? Let's examine the following two questions: Do you enjoy seeing Milla Jovovich almost completely naked? Or does seeing Milla Jovovich almost completely naked drive you insane and fill your heart with disgust? It's as simple as that. Almost isn't good enough, I know... but I say go see it. If you've seen all the previous films, and even if you "don't like them", you owe it to yourself to see this from a completest's point anyhow. Characters will be bastardized, these are always the facts, and fans of Leon will no doubt be disgusted by his representation in this film. Fans of Ada, Jill and even to a smaller degree, Barry, will leave extremely happy. Wesker fans, I'm not so sure either way. But if you've loved the character of Project: Alice from her conception, then you'll of course crave more!

Oh yeah, and Michelle Rodriguez was in this too.

November 25, 2011

Mummy Raider (2002)

Mummy Raider (2002)
Starring: Misty Mundae, Darian Caine and Ruby Larocca. Directed by: Brian Paulin.

Misty Mundae stars in a film about, well... a Nazi bitch (Ruby Larocca) hellbent (that's way too strong of a word, curious is more like it) on taking over the world. To bring forth the Fourth Reich (wink), she'll need some Mummy bits (let's just say the dusty, bandaged wang of Egypt's knowledge) for some reason or another to wreak unspeakable um, evil. So she (zee Nazi slut, that is) kidnaps a chick (Darian Caine) and makes out with her in front of her tied up, researcher father in order to uh, revive the Mummy. Meanwhile, Misty (dressed identical to video game heroine Lara Croft, with pigtails, naturally) bursts into a warehouse, guns blazing, gets naked (Aw yeah) and blows... away Nazi cunt's henchmen goons with Uzis! Left with only one option to sway the Nazi harlot from her mischievous ways, the three girls engage in hot, (softcore) lesbian sex (what did you expect?) 

This movie left my cock stiff and dry like King Tut in his sarcophagus. That shot of Misty topless, arms spread and shootin' off Uzis was so damn good that they only ended up using it in the movie forty goddamn times. "Ok, now let's see it in slow mo.... thrice. Goooood." Now hit the credits and roll the movie. It was an awesome shot, sure.. but I mean, it didn't have to be padding. Isn't the horrifically long softcore lesbo sex padding enough? Wait a minute, what the hell am I complaining about? Honestly, I have no complaints about Mummy Raider. It's the feelbad movie of the... well, the last forty five minutes actually. Because that's just about how long the flick is. Let's check the stats: A two minute credit intro featuring the most popular shots from the film we've yet to see, thirteen minutes of sexy interrogation, eight minutes of blasting action (not that kind, yet!), seventeen minutes of blasting action (yeah, that kind), and a five minute end-credit sequence with sexy slow-motion flashbacks.

Something like that. Personally, I think Paulin got really lucky with this script he was given here (I don't actually mean the three page script, but rather the idea and whole Tomb Raider rip - It's one of their better ideas and he got the three best girls to boot). At first, after reading it he said "What the hell am I going to do with this?", which is a completely honest reaction. If you check out some of the words from Gregory Lamberson, you'll notice his obvious discomfort from the thought of getting stuck directing softcore films of these nature. And it's hard to disagree, though I actually do enjoy a lot of E.I. films (bad as they are, which is just what keeps bringing me back). I say Paulin got the best material and premise to work with in his first non-original film: Misty Mundae doing the Tomb Raider thing! And did I mention bravo on that slow motion topless shot? Whatever he decided to do with the film, he did it right. Keeping the run time lower than usual, he shot the film fast, efficient and well. And after all the cheesy lines are laid down, I'm proud to own it!

Misty Mundae (Sinful, Sick Girl, Bite Me!) is obviously the star of the show. She's got a young, natural beauty, a cute face with a warm, inviting smile and a cool attitude. Plus, seeing her in Nude Raider uniform is pretty much a pervert nerd's dream cum true. Ruby Larocca (Bone Sickness, Flesh For The Beast, Satan's School For Sluts) has always enthralled me as well. Aside from Misty, she's my other favorite of the E.I. Girls and has always kept me captivated whenever she's on screen. In this film she really hams it up and puts on one of the cheesiest German accents ever done. It's great. Darian Caine (Mistress Frankenstein, Lust For Dracula) also fares well as the damsel in distress, but let's face it, out of the three she's got the most total porn star look of them all. And it's hard for her to play so innocent when she's a secret naughty lesbo.

Director Brian Paulin (At Dawn They Sleep, Bone Sickness, Fetus) likes including a hefty amount of bonus materials on his DVDs. All of his films on DVD have commentaries, except for Mummy Raider, which is too bad. But Raider contains behind the scenes shots of Paulin directing Mundae, Darian Caine and Larocca. If you look close enough, you can see him giggling with glee. The lucky bastard! After he quietly says the word "Action", Mundae proceeds to slowly disrobe Caine and make out with her. "Sooo, after these come down should we go ahead and have sex?" Mundae asks. Yes yes yes. The behind the scenes featurette is really a great bonus, as are the outtakes and the Misty interview. The lady is adorable. I also like seeing Brian Paulin and his friend Rich George making their films. They're a great duo who have accomplished a cool series of interesting, incredibly violent, downright nasty, ultra low-budget horror films (expect reviews soon).

Mummy Raider, though padded out with an unnecessarily long softcore lesbian sex scene, still retains the charm of their other films. And yes, I count incredibly bad acting as charm! I like movies that many might consider "cheesy" or "bad". I've got a soft spot for the films of Misty Mundae. She's a remarkable young lady who happens to be incredibly beautiful and totally gets naked and makes out with other chicks all the time! I guess you could say that my soft spot is rather... a hard spot, after all. Har har. I've also got a certain fondness for Brian Paulin's films. He's passionate and ambitions, a true horror kid at heart, and sports some gnarly bangs. Visit his site at Morbid Vision Films.

Mummy Raider doesn't pretend to be something it's not. It's got a lot of the same, standard elements of Alternative Cinema's other films, except this time with a touch of low-budget class! If you're a fan of Misty Mundae, Ruby Larocca, director Brian Paulin, Independent Film, Softcore Lesbian flicks, Low-budget Cheese, or Lara Croft, then I can't really see any reason not to own this. Notes: This DVD currently is Out Of Print. A version of this film with scenes from William Hellfire's "Lust In The Mummy's Tomb" spliced into it, and labeled as the "European Cut", is currently available in "Misty Mundae: The Euro-Vixen 3-Disc Collection". I have not seen that version and thus cannot recommend it. As for the original version of the film? I say what the hell, you deserve to treat yourself to a guilty pleasure once in a while.

October 10, 2010

Kadaj: The Incomplete One

Characters I adore, Vol 2: Kadaj. The main antagonist from the CGI Animated film Final Fantasy VII Advent Children.

In the beginning of FF7:AC the 'hero' Cloud is pursued by three mysterious silver-haired, black leather clad ruffians on motorcycles, who seemingly came from nowhere. Not much is immediately known about them, other than that they're searching for "mother" and they know that their "brother" has her hidden somewhere. Over the course of the film they ruthlessly taunt, battle and wage war on Cloud and his friends. As we come to find out, these three lads, Kadaj and his two "brothers" Yazoo and Loz,  are the Remnants of Sephiroth.

Each of the three are representations of Sephiroth's long gone being. Loz is the strongest and fastest, and holds a strong emotional connection to "mother" Jenova. Yazoo is unmerciful, yet cool and calm, and "aloof " in his demeanor. Kadaj, their leader, represents Sephiroth's anger, rage, and insanity. The three are guided by a force unbeknownst to them, though Kadaj seems to have realized sooner than the others just what they are set out to accomplish. He is incomplete, a vessel used in reuniting Sephiroth and Jenova, and that he knows this truth disheartens him greatly. Yet, he still goes about his 'mission.'
 
Though his age is unknown, Kadaj's youthful appearance and tantrum like outbursts make him seem like "a psychotic, unstoppable child". This was done purposefully by the creators of the story, and though he may lose his cool once in a while, he always calms down. Once he has calmed down however, that's the time to be afraid since he lets his powers loose and summons large monsters to wreak havoc on innocent townsfolk. He's also prone to summoning Shadow Creepers (wolf like smoke creatures) whenever it pleases him. Being a very skilled swordsman and thoroughly determined, he eventually takes on Cloud one on one and after absorbing some of "mother's" dripping head cells, becomes the true embodiment of Sephiroth.


So what do I like about Kadaj, aside from him being a pretty boy and a brat sometimes? Perhaps that he's a lost soul. Nothing is really his, and his destiny may not be his own. He's insecure, and feels overlooked by "mother" as she most surely loves only Sephiroth. He's tormented, flawed and yet still very cold and calculated in his efforts. He's got style and always delivers his words with a smirk or a sneer. He is utterly determined and will let absolutely nothing stand in his way. Despite being a "puppet" he is so strong, and he's never afraid, not even in the face of death. He's a charismatic badass, with a lot of inner turmoil.

September 23, 2010

Resident Evil: Apocalypse (2004) and Extinction (2007)

Resident Evil: Apocalypse (2004)

I want you to think about the original 'Teenage Mutant Ninja Turtles' movie for a moment. Released back in 1990, I was just ten years old when I got to see it at the cinema. I remember how awesome I thought it was, but I was young and didn't quite grasp the true reason behind this. Sure, turtles kickin' ass right, what's not awesome about that? As I watched this over the following years, I realized something about it: That it's fuckin' sad, man! The first film was so dark, so utterly depressive, grimy, and yet not to mention spot on perfect. I found a common bond with it as I grew older and became more depressed myself. It's got sort of a captivating aura about it, and that is how TMNT is done right. True to form, spirit and style, even the laughs to be had come off with a sense of closeness between the characters that you can really feel.

Fast-forward one long year later, and to quickly capitalize on the tremendous success of the first film, we're presented with 'TMNT2: The Secret of the Ooze'. That sour churning you feel in your stomach when I bring up this sequel is normal, so don't panic. They took a masterpiece of a film and followed it up with a slapstick frenzy of arseholeness previously unforeseen in such quick form. Sure, the sequel was aimed at a younger audience than the first, but it was dumb as all hell! The first film earned my respect with an honorable portrayal of sewer dwelling humanoid mutant turtles skilled in the ninja martial arts. The second film is as if they were all repeatedly hit over the heads with 2x4s and fed nothing but pizza topped with Crystal Meth. When you're young, it's quotable, but later on only about two or three of those puns are actually funny. I still laugh at the "You take the ugly one! No, you take the ugly one! I'll take the ugly one! Which one's the ugly one?" line, even though you can see it a mile away.

The sequel is IN YOUR FACE to the extreme and rocking mics like foot vandals, and while I can appreciate supreme extra cheese, I will not condone this type of thing. I wasn't aware of the fact that Jill Valentine was the most supremely badass chick on the planet with a supercool annoying attitude and take no prisoners retort. Her introduction in the film is a mix of laugh and sigh inducing, and while I know that she is actually rather badass and annoying, they amplified it to a ridiculous degree. Think Stallone in Cobra when he's first called in; totally bodacious scene. Now, smother it in stinky ass cheese and put it in a short skirt. Kind of a turn off, right? I like a strong female lead, and I guess since she's got to compete with Alice they had to up the ante or something so it's a wee bit understandable I suppose. Unless you take into account the introductions of the other characters as well. What's with the Carlos intro scene? Girl's already been bit, surrounded by twenty-two zombies on a rooftop and he decides to order the chopper back so he can f'n zip line into the chaos and waste time! That's a really nice and extremely dumb thing to do, bravo.

And I guess it should be considered flattering that this new director decided to take scenes straight from the game and film them in live action. Say what you will, it's better than putting actual video game footage into the film... but, it really doesn't make up for the lack of Anderson's visual expertise. Even though he wrote the 'script', I can only imagine if he had directed all four films. Meh, I'm sure it'll grow on me with repeat viewings. I just don't really appreciate the style they went with this time, nor some of the visual effects. For instance, when the zombies first appear it's done in blurry vision. And not even good blurry vision, choppy shitty looking bullshit. When we first get a glance of Nemesis, they try not to show too much by keeping it a side shot, but show way too much of the side shot in the process. And not that I enjoy nitpicking, but why in the fuck are all the soldiers wearing black motorcycle helmets? Where are their motorcycles? Probably in the Umbrella shop getting some sweet airbrushed Licker artwork done or some shit. That'd be sweet!

Things I liked, uhhh... well, I love graveyards and that graveyard scene was satisfying. There were topless zombie stripper chicks. When Alice ran down that building it looked pretty cool for the most part, you could see right through it, but it was a cool scene. Nemesis looked better than I thought he would, which is important to a film without depth. He may not have been shot properly at all times, but the make-up was done right. The Lickers were spectacular looking! I was slightly blown away when they came onscreen actually. They were completely CGI this time around but I think they nailed it. At least, in comparison to the real life actors who added the Canadian bacon to this big ol' slice of Hawaiian.

Would it kill these filmmakers to show a little subtlety though? It's not 1993 anymore.

Resident Evil: Extinction (2007)

And then the ninja turtles went back in time to Japan. I guess something different had to be done, like oh I don't know... say for instance, taking Resident Evil into the f'n Desert!? Yeah. I'm just glad all the fun characters from the last film are back: LJ the funny pimp, Carlos the Mummy Slayer, Jill the volcano on legs and, wait... oh right, Claire is in this one and Jill has mysteriously vanished yet nobody really mentions it that much. Oh well, Otto the bus driver to the stoner rescue! And what's this, well hello K-Mart you hot little slice of jail-bait clearance sushi. Me like K-Mart. Want to shop in isle of unmentionables. Speak over intercom devoted love for her. Claire is nice too, but I guess like all of the other introductions aside from Alice's, everyone get the small slice from the pie. Alice does however get slapped with the anchovies when they take scenes directly from the first film to start off her clone's actions. They couldn't even re-film that and make it at least a little bit different?

Like Apocalypse, Extinction features a bit of redundancy with footage from the previous film. It's a trend with these sequels though, so no point in focusing on it. There are after all, more important things to worry about. The Wesker character is not only squandered here, but the actor portraying him doesn't fit the bill at all. His scenes and vocal actions come off as lame and uninspired. He should have been more imposing, with a low toned yet menacing soundtrack, while calm and calculated looking. Here, he's just kind of there and I wasn't feeling it. I don't think anybody was feeling it, especially not the actor playing him. True, a character such as Wesker is indeed difficult to get right, which is why it took a mix of acting and computer generated graphics to make him come so alive in RE5. In Extinction he's not so much animated, and definitely could have done with an injection needle full of juice to get things heated up. He's really only at board meetings in this film via hologram, so there's not much to be expected, but a little more effort could have created a more interesting outcome. Even if it meant holographic flickering, however cheap that may be.

At least throw in a little more shitty CGI if you're going to fill the rest of the film with it. I can't imagine how they'd end up dropping the quality of CG from the first sequel with not much money spent on sets. They're in the desert most the time and yet the CG in this film is substantially worse than the previous. Why? Was all the money for Apocalypse spent on the substandard sets and that's why everything else was shit? Did all the money on Extinction go to rebuilding the mansion set from the first film only for them to re-use the footage from the first film? Hmm... with the seemingly large budget of both sequels, there seems to be a lot of issues on where to put the money. Really, that swirling fire in the sky taking out all of the infected crows looked like utter crap. And the final boss "Tyrant", while he got a good two film build up as a human, just plain dropped the rotten eggs when his CGI Costume mix hit the scene. Despite the work put into this third RE film, I find it to be all a bit lackluster.

Costume design and the aforementioned sets were all well done. The director this time around was a bit more faithful to the original settings. Camerawork and the look of many shots are professionally done, and the flow of the film doesn't reek of abruptness. In the extras they say that they didn't want "some kid that had done nothing but music videos" to direct this. This dude did some Highlander and Razorback, but pretty much all else is music videos so I don't know why they would say what they did. Sure, he's not a "kid" anymore, but their statements seem unwarranted and strange considering the amount of music video work he's done. At least the visual style was more in line with the first film, making the second now seem like some renegade disaster on wheels. Now that I think about it, after seeing this one I may just go back to the second and give that trashy darling another chance at redemption.

Oh yeah, I almost forgot: What's with the random and senseless airbrushing on Milla's face, and ONLY her face in certain scenes? Not only is that distracting as fuck, but also a worthless act of violence against mine eyes. I read that this was done before the prints even hit the cinemas so don't worry about your copy at home, no matter what format. I don't know what they were "going for" or if they were going for anything when they did this, or maybe they're simply idiots, but the effect is garbage and those responsible should be punishingly stuck up the arse with the T-Virus.  

I've always been a supporter of all that is Milla. She is on every level talented and beautiful. This series, as it stands right now with limited fan appreciation and continued outrage over rape of the game title's stories and themes, would surely have been put to rest long ago without her. Things were done right here and there, but the peculiar thing about it all is, that even though it began all wrong, it seems that everything can be tied back together. Sure, there will be a malformed scar with ravaged tissue, but you know the thing about scars? They're sexy!

September 16, 2010

Resident Evil: Afterlife (2010) and Resident Evil (2002)


I had only seen bits and pieces of the Resident Evil films on television before I really got deep into the video game sequels, RE4 and RE5. I had played some of the original games when they first came out but never got around to owning any, up until RE4 a few years back. I'll be completely honest here and tell you that I was never a big fan of the gameplay method of the first games. Pressing up made you run downward, there was no real aim feature and the graphics of that time weren't up to snuff. Of course, what made the original video games stand out weren't the graphics, but rather the atmosphere and intensity of it all. There are strong and visually stimulating characters, very creepy and awesome monsters, and a diabolical villainous corporation with a cool logo and name. I bought Resident Evil 4 for my GameCube after doing some research. Many were complaining about the change in format, how now it's an over the shoulder shooter, and the complaints didn't stop there.

Resident Evil 4 didn't really feature traditional zombies, but rather a herd of Spanish townsfolk under a plague and  mind control; and for Resident Evil 5, pretty much of the same with different nationality. I cared not! And it's not really that big of a difference the way they handle these biological human monster hybrid weapons anyhow. Resident Evil 4 quickly became my favorite game, and once I got my PS3, Resident Evil 5 and my big ass high def television, 5 took over much of my spare time. RE4 will always have a place within me, as it is so utterly outlandish, unpredictable, frightening, time consuming and funny. But even though these two games took me on a RE thrill ride, I didn't really seem to take much notice in the films. That all changed the day I went to see the NoES remake, and the trailer for Afterlife 3-D played beforehand.

Resident Evil: Afterlife: 3-D (2010)


Consider me impressed! The past films have had bits and pieces of the video game series injected throughout (and unevenly), but Afterlife by far has more of my absolute favorite things about the series right here. I'll tell you straight out, they had me with the trailer. Filled with mindblowing shots from some of the best moments in the film, we catch glimpses of Uroboros, Wesker in his full badassness launching the sunglasses, The Executioner taking on the incredibly hot duo of Milla Jovovich and Ali Larter (drool!) in the prison showers, and Alice in full infultration matrix mode. I'm not really much of A Perfect Circle fan, but the song really fit the trailer and the whole presentation simply put, kicked ass. It got me excited, which is something of a difficult feat as of late. And though the 3-D gimmick has only been done right a few times in the past, my expectations were high with this one.

Like Paul W.S. Anderson's earlier RE scripts, he doesn't go about explaining much. Everything is laid out pretty simply, but leaves one wondering a whole lot when it's all said and done. Luckily this time around, he is back behind the camera in the director's position so no matter how it goes down, it's going to be a polished one. PWSA is the master of ultimate slow motion shots. Does he overuse them? Perhaps. But I'll be damned if that man doesn't know how to choose just the right shot and slow it down to perfection. The most notable example would have to be the finale during The Executioner battle, when Alice standing in front of Claire slowly raises that shotgun through the raining waters. It was perfect, everything about it. The fact that Wesker is the main villain (finally) this time around, use of SloMo is most certainly required. In the game Wesker has the ability to move so incredibly fast, that his scenes require the slower rate and Anderson certainly steps up his own game with his work here.

Afterlife's slow boiling introduction scene in Japan is breathtaking, where the camera takes its sweet ass time rising up from a beautiful young woman's heels to her hungry enraged eyes. She stands alone and still on the streets in the rain, while hundreds of Tokyo's finest pass her by, all with umbrellas held high. The hovering shot of her drenched hair, these haunting umbrellas and the menacing pounding music make it a most memorable opening credits sequence. Suddenly as one man passing by gets a long glance at her, she attacks(!), spreading yet again another outbreak unto the world. From here we're reintroduced to Albert Wesker, this time portrayed in an above average manner (His character and the actor playing him in Extinction couldn't have been more off. Uhg!). He's cool, cold and dressed for success this time around. When Alice and her clones silently slip into Umbrella's underground facility, we're given an all out heart pumping ninja massacre, and a small taste of the future Wesker/Alice battle to come.

These two introductory scenes are intense as fuck. So naturally things slow down a bit as Alice goes looking for her old friends, only to find Claire under Wesker's chest device's control. After beating the shit out of her and tying her up calming her down, she removes the device and takes her short term memory loss afflicted friend by plane to search for signs of life. She finds survivors on the rooftop of a prison (complete with the standard huge white 'HELP US' written for passing by aircrafts) and she, in an absurd and completely suicidal fashion, decides to land the plane on the roof (with not nearly enough space to do so). This place is completely surrounded by thousands of the zombified, and the probability that she'll be able to take off again with no runway is less than 5% so she just pretty much fucked herself. These people are your usual mixed array of zombie food and all get dealt with in one way or another. Despite being an abandoned prison, Claire's brother Chris was left in a special cell down in the lower depths of the place. When the survivors found him there they kept him locked up and fed, fearing that he may be super dangerous or some such shit. It takes a strangely long amount of time before he's let out, only to be shocked that his sister is right there with the others.

While playing Resident Evil 4 and 5 for the tremendously long periods of time that I have, I've become accustomed to Leon, Ashley, Chris, Sheva and Wesker. Shawn Roberts plays Wesker here, and I think he does a bang up job. The look is only slightly off, but so well done that it becomes less than noticeable. Wentworth Miller of 'Prison Break' fame plays Chris Redfield. At first I was a bit speculative and uncertain, but I guess as time goes by I can see him becoming more comfortable in the role. I don't see how he needed to be imprisoned for the story, like some sort of reference. It's all a bit strange but you gotta get over those kinds of things. With some tweaking his introduction, appearance and incorporation into the storyline could have been improved and I suppose that's really my only complaint. If you really want to get into it, I guess the same could be said about every single important character in these films, so what the hell. Moving on.

One character who was done justice is The Executioner. He came in at the most precise moment in the film, ominous, alone and dragging his axe. Approaching the prison, he delivers a strong and terrifying impact and during his battle scene he's fierce and seemingly unstoppable. His look is dead on, his actions are dead on and his assault on Alice, Claire and poor Split Kim Yong is what takes this film into badass status. Afterlife has the best use of the 3-D platform that I've ever seen apart from the My Bloody Valentine remake. So far these two are the tops and nothing else is coming close to sizing up, despite either being shot with 3-D cameras or not. Whoever and whatever teams worked on these two films, they knew what they were doing and just got it. Paul W.S. Anderson's style is suited for 3-D as well. It was truly a great mixing where everything just came together to look and sound as amazing as it could. The Soundtrack from tomandandy is pulsating and mind-bending, and gives each scene a amped up feeling.

When Alice discovers that the safe place she's been searching for this whole time is actually a huge cargo ship and not an island, she and the others make their way there. The zombie mayhem, escape scenes and amount of gunpowder n' quarters is utterly absurd. When the chaos finally hits things get rediculous and nearly approaches, yet somehow eludes, stinky cheese. Zombies with a new strain of virus, Uroboros in nature but not named aloud, pop up from all sorts of nowhere ready to devour. Yet in victorious fashion, Alice, Chris and Claire make it unto the ship only to find what they of course, should have known: It's a trap! Umbrella Corp's seemingly abandoned yet functional ship, familiar kidnapped victims organized in the computer system and their bodies stored in Stasis Chambers, medical supplies and weird looking corpses as subjects... and there, sitting alone with his split-head zombie dogs, enjoying it all, Albert Wesker! Black leather trenchcoat, glowing red eyes beneath the sunglasses, cool as all shit, and ready to play.

Resident Evil (2002)

Despite my immortal lust for Milla Jovovich, I ignored her leading role series of zombie films (WTF? I know!) on the assumption that it just plain sucks. I don't know if I did myself a favor by doing so. Would I had liked the films as much as I do now if I had seen them back then instead of all back to back this year starting with the latest? My toleration for films and hatred that they may produce has been changing in a unique fashion lately, much like the T-Virus running through an adaptive system. I'm far more apathetic than I used to be, and less likely to thrash. After RE: Afterlife 3-D kicked some serious ass, I felt it was about time to go out and buy the Blu-Rays of the first three films. I ended up getting the Wal-Mart Exclusive Steelbook Editions, even though they all have the same bonus disc in each one, my PS3 RE5 is the Steelbook boxset so they all match.

Milla Jovovich plays a mysterious woman named Ada Wong Alice, who awakens naked in the shower (hubba hubba!) not knowing who she is or why the fuck she's got an arsenal of weaponry in her panty drawer. Soon thereafter comes familiar and exciting fanboy thrilling camera shots that echo moments of the games. After some swift investigation, Alice is slowly walking through the pillars outside of the door, and then !Ravens Scare! She's pulled back inside the Mansion and so begins the tale of the extra characters ready to die. After getting high with the help of her newly rediscovered friends, Alice goes down the rabbit hole into the HIVE, unarmed and unknowing about the situation. Soon she discovers not only what has happened to all those poor souls down there, but also that she's got something special inside of her. That she's a totally hot super soldier in a short red nightgown that she calls a dress.

Some hardcore gamers were turned off by the first film since Alice wasn't a character from any of the video games. This is understandable. Back when this came out my tolerance for sci-fi was about next to nothin'! That on top of the fact that Michelle Rodriguez was spoutin' off one liners with a bulldog veil kinda turned me off. So I had seen the trailers and was interested for Milla, but heard that this film had nothing at all to do with the game, so I passed. Fast forward to now and after seeing the last film, the first film, watching the director's interviews and Documentaries in the extras, I've come to the conclusion that Anderson has done a worthwhile job. The games are great on their own for their own reasons. I don't need to see a shot by shot remake of Resident Evil 4 with Leon and Ashley. Would I like to see a film made from RE4? That would make me f'n cream cargo shorts, but it's not going to happen. The films are their own universe and that's splat. Though that's not to say that I don't have problems with the first RE film, sure I do.

I'm a BF of the story Alice In Wonderland. Big Fan to those wondering. Apparently so is the director of this film, Paul W.S. Anderson. (By the way were you aware that there are two directors named Paul Anderson and only "one of them is good"? - Well that's complete bullshit, this movie and RE: Afterlife prove that he's got some madskillz.) While I'm aware that the numerous references to Alice In Wonderland may serve as a mask, it totally works and there is no denying that. While these references are easily identified and obvious, they have no trouble blending in with the story that he wrote - A story which was written with enthusiasm and love for the series. People to this day, fuckin' hate on PWSA, saying he RUINED EVERYTHING! Alice may as well just walk onto the 1986 Transformers Movie, push Megatron out of the way and kill Optimus Prime herself! PWSA did something brave, something reckless, and made a franchise of movies out of video games involving something we all love, zombies. All this talk about him not "Staying Trv" should be completely disregarded once you watch the film for what it truly is: A secondary story-based vehicle, preceded by a visually stimulating, faithfully shot, and influenced film.

There had to be sacrifices I guess, and adding extra expendable black-clad gunners played by the various was the deal to be dealt. I would have preferred less characters, and so would many out there considering the extras here aren't even big game names. Counterpoint: At least the big name characters aren't being raped. Counter-Counterpoint: The big name characters will be raped further down the line! No matter, most sequels are going to suck anwyays, though it's rare that they'll get a fourth and fifth chance to redeem themselves. Bad CGI has certainly come a long way since 2002, and with the help of a bigger budget it certainly doesn't stick out so much in Afterlife. The first didn't rely too heavily on CG, but rather an array of practical effects with CG mixed in, and occasionally some horrid CG thrown in your face. The zombie with half his face missing for instance, while out loud laughable, is kind of charming in its own way. Also, when the Licker finally escapes from the sleep chamber it's a bit cartoony. I don't really mind the bad CG all that much, and it didn't distract me from the flow of the film in any way. 

A lot of this was helped out by PWSA's beautifully framed shots and vision, set directly to Marilyn Manson's and Marco Beltrami's unsettling and remarkable score. Slow panning and zoom shots set to these robotic hardcore alien electronic pulses were merged together brilliantly and really creep through your system. When the film takes its time and slows down, and these sounds have their chance to slowly emerge, is when everything achieves near perfection. Props also go to the stunt team with Milla, and the SFX team for their killer rendition of the Zombie Dogs and mutated final Licker boss. That was a lot of hard work that payed off and gave the film some of its more exciting moments. Paul W.S. Anderson really payed attention to the minor themes of the game, such as overhead shots and going through doorways. Sure, those little extra touches may not be enough to make up for the fact that he RUINED THE RESIDENT EVIL FRANCHISE FOREVER(!), but it was after all, a nice gesture to the fans. Not to mention that this series rocketed Milla Jovovich to superstardom, and for that, we should all be grateful.

...

Despite their obvious surface flaws, Resident Evil and Resident Evil: Afterlife are more than welcome additions to the RE franchise. The non-video game character of Alice give fans of the games something new to work with and be entertained by. There is a lot to be asked when it comes to fanboy mentality, demands are made and verdicts are for the most part unforgiving. What started off as a downhill slope of a series has been lifted with this latest film. There is a lot of room for improvement, but things certainly seem to be headed in the right directions. It was nice for the powers that be to let two relatively unknown and not so spectacular directors tackle the second and third films, but it just wasn't right (I'll be posting on Parts 2 and 3 next). If this next RE film is handled properly, it could possibly be the best one yet.

May 15, 2010

Psyched about Resident Evil: Afterlife


I awoke at 6AM this Saturday morning, not much different than any other weekend... oh, I didn't want to, but it happens. I can never sleep in, my body doesn't allow it. So I get up, and it's off to surf the net in a dim room. I can barely contain the excitement as I pour steaming hot water into my spicy Shin Cup and crack open an ice cold Sprite for my breakfast. Fifteen days ago I went to see the Nightmare on Elm Street remake, and as I sat there completely blazed out of my skull the trailers finally came on. What I saw that day, left my jeans full of cream.


I let out a Keanu-like "Woah!" after it was all said and done. And not because of the obvious Matrix riff. It was when the Executioner's hammer axe crushes through that wall when it occurred to me that I should perhaps visit the Resident Evil films. This will most likely be my first. That's right, I haven't seen the other three films... only the trailers. After being completely obsessed with RE4 and currently feeding my addiction for RE5, I wonder how I never got around to viewing the movies. Seeing Wesker launch his sunglasses and the Uroboros virus sealed the deal for me though.

I will see this. Perhaps in all its IMAX 3-D splendor. And I'm hoping for a lot of gimmick shots too (and judging by the trailer, oh, there will be!). I say why the hell not? Don't let the hype get to you, that's the way I look at it. This is going to rock. Watch the trailer HERE.

My words are my own and as of posted from their creation forward I hereby claim originality to them. Pictures may prove to be promotional items and are the sole possessions of their respectful owners and/or companies. I do not sell, nor do I buy. I only rent, so therefore, nothing I own is truly mine.